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Introducing JavaScript

Now that you got a taste of HTML and CSS, let’s talk about JavaScript. It’s the third language that the browser understands.

Client-side vs server-side JavaScript

JavaScript can be useful to add some interactivity to a page. Although ideally, the basic functionality of a page should be usable even if the JavaScript is still loading, or fails to execute – a concept known as progressive enhancement.

Since a browser is also known as a client, JavaScript that runs in the user’s browser is known as client-side JavaScript. It is best used sparingly. Although unfortunately, some websites load millions of lines of JavaScript into the browser. Client-side JavaScript frameworks like React run the program to generate the HTML right in the browser of your user – every time the user loads the page. (Yes, even with “server-side rendering”, React is still “hydrated” in the client, and even React Server Component trees are reconciled in the client.) This may make sense for an app like Google Docs, Figma, or Visual Studio Code. But for most websites, it just makes everything slow for little reason – especially on mobile phones, with their limited computing power and slow networks.

However, JavaScript is a general-purpose programming language like any other. Nowadays, using e.g. Node.js or Deno, you can run JavaScript also on your server or laptop, generate the HTML there, and only send that to your user’s browser – just like people have done with PHP or Ruby for ages. This is generally known as server-side JavaScript – regardless of whether you run it on an actual server, or ahead of time with static site generation. The important part is that unlike client-side JavaScript, it doesn’t run in the user’s browser.

With the exception of this and one later chapter, we’ll be exclusively using server-side JavaScript in this guide.

SPA vs MPA

A lot of the client-side JavaScript-heavy “websites” even take that approach so far, that when a user clicks a link, the website takes control of loading the next page away from the browser, and reimplements the functionality in JavaScript. This approach is called a Single-Page-App (SPA), and just recently peaked in popularity. While this may be the right approach for apps like Figma, for almost all websites it just makes things slow and complex. And nowadays, you can get equally smooth page transitions by adding two lines of CSS to your Multi-Page-App (MPA).

Getting your feet wet with JavaScript

However, one of the easiest way to mess around with JavaScript is still your browser.

On your published website, open your browser’s developer tools again. But this time, switch to the tab named Console.

This is an interactive JavaScript console, which means that you can type in JavaScript, hit enter, and it will calculate the result. Try adding two numbers by typing:

Console
1 + 2
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After hitting enter, a new line will be shown with the result: 3.

A piece of text, that a program works with, is called a string. In JavaScript, strings are usually wrapped in either single quotes or double quotes. Type:

Console
'1' + "2 cats"
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and hit enter. It returns "12 cats" (this time with quotes). That’s because when working on strings (as opposed to numbers), the + operator concatenates them together.

If you want your program to remember something for later, assign it to a variable. Create the variable myName and assign it the string "Peter" by typing:

Console
const myName = "Peter";
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The semicolon at the end is customary to mark the end of a statement. Statements (as opposed to expressions) will not directly give a result – that’s why it prints a line saying undefined.

A third way to write a string is to wrap it in backticks. This allows you to put variables (and other expressions) in it using ${ }:

Console
`I am ${myName} and ${3 * 10} years old`
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Functions

If you want to execute the same kind of computation multiple times, you need a function. One way to write a function that returns the string "Hello World", and assign that function to the variable hello is:

Console
const hello = () => "Hello World";
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Again, assignments always return undefined. But now you can call the function:

Console
hello()
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which will return the string "Hello World".

To make it a bit more useful, we can write a new function that takes an argument, which you can name as you wish. Let’s call our argument name:

Console
const helloName = (name) => `Hello ${name}`;
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You can call it like:

Console
helloName("Peter")
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Objects and arrays

Finally, let’s give you a sneak peak on JavaScript objects (which hold key-value pairs):

Console
const person = { firstName: "Arthur", lastName: "Dent", age: 42 };
`${person.firstName} ${person.lastName} is ${person.age} years old.`
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And arrays, which act like lists:

Console
const shoppingList = ["bread", "milk", "butter"];
const rememberFn = (item) => `Remember the ${item}!`;
shoppingList.map(rememberFn)
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.map() calls the method map on the shoppingList. A method is a function attached to an object. All arrays come with a map method. When you call it, you need to give it a special kind of argument: a function.

Feel free to toy around a bit more in the JavaScript console. You can always reload the page to reset everything, meaning you’ll lose all your variables.

The power of programming

The good news is that with JavaScript – like with any general-purpose programming language – you can create arbitrarily complex programs. That’s also the bad news. Either way, this crash course should be enough for you to read and write some basic JavaScript.

Want to learn more JavaScript?

MDN also has good documentation on JavaScript. But especially if you’re new to programming in general, I can highly recommend the book Eloquent JavaScript, which is free to read online.